We also hit some roadblocks in development, which did not help.īy the end of the year, we were faced with a tough decision on what to do with the plugin. For the past few months, there has been virtually no progress on the plugin. Let’s admit it, the last year was not that successful for our SketchUp plugin: we had two developers who came, did a small amount of work, and then left. It is safe to say that we will put all our spotlights on to C4D from now on – we have already hired a fourth developer for the Cinema 4D team, and the C4D team will receive a dedicated Product Manager and Support Specialist later this year. You can check our roadmap here: Cinema 4D pluginĭevelopment of the 3ds Max plugin is now almost frictionless, so we have decided to commit ourselves even more to delivering a strong and stable Cinema 4D plugin. We have already started this process with the 3ds Max plugin, and the next release (Corona Renderer 2 for 3ds Max) will expose some of the cross-compatibility, while the subsequent version 3 should bring the majority of cross-compatibility features. Now, together with our bigger brother Chaos Group in the back, we are encouraged and able to reach greater heights and achieve more goals, and we are committed to walk the talk! DEVELOPMENT 3ds Max pluginįuture releases of Corona Renderer (3ds Max and Cinema 4D) will focus more on compatibility with V-Ray. We are dedicated to improving what we have, and to deliver better products and better services for you, our beloved Coronauts. If you are interested in working with us, please be sure to check our Jobs section regularly, as we update it quite often. We plan to grow our team significantly in 2018: at the moment we have 29 new positions planned. We are hiring not only developers – who will boost the development of the 3ds Max and Cinema 4D plugins and the Corona core, and will also drive the development of our future products – but we are also looking for Support Representatives, Project Managers, and Researchers. In 2017, we hired 8 new members onto our team, taking the total to 25. Some of our plans still have to be kept secret, but I am able to reveal some of them. I have decided to take this opportunity to inform you about the recent news, changes and improvements within Render Legion which we plan for 2018. We also released 21 daily builds, so we’d like to thank all of you for testing them and helping us to finally release the stable version!Ĭompared to the previous Alpha version, there have been a huge number of bug fixes (some longer-existing bugs still persist, but that’s why we’ve always had Beta 2 planned), and there have been a lot of new features and new functionality implemented. The good news is that this big rewrite allowed us to implement Interactive Rendering that includes support of standard Cinema 4D and 3rd-party shaders, and that it also allowed us to quickly implement the Shadow Catcher and finally native Material stacking, so I am sure you’ll agree it was worth the wait!ĭuring the development of Beta 1, we updated twice to the new core, first to 1.6 and then to 1.7.2, which is the most up-to-date core. To be able to do that, we have rewritten a big part of the plugin (nearly every part of the plugin was touched), so it took quite a long time to stabilize all of Corona Renderer with so many changes. The main purpose of Beta 1 was the implementation of Interactive Rendering. We are pleased to announce that Corona Renderer for Cinema 4D Beta 1 is released!
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